Last month held the first ever online Tak tournament, the Tak Strategy Summer Invitational Tournament. In the wake of this, a more recent tournament has arrived, dubbed the Open Tournament. In contrast to the previous tournament, the pool of participants was open to any participants (though restricted to 16 total). In addition, whereas the summer invitational was scheduled with a live stream following - along with commentary - this tournament is schedule-free and none of the games have been commented on - in any form. Due to this absence of commentary, so far, I thought I would offer some of my own insights into the games of the tournament.
Before starting, however, a few things should be clear. My analysis is not intended as an end-all and be-all of analysis. Rather, it is intended to be a jumping off point - my own subjective evaluation, subject to scrutiny, criticism, and input from other experienced players. In the same regard, it is not intended to be complete. There is a lot that could be said about specific games and the strategies or possible lines - too much to be covered in individual analysis pieces. For the sake of brevity, and to highlight the more interesting moves, I probably won't discuss every position or idea. Where there are interesting ideas that fall out of scope, I will attempt to delve into them in more in-depth posts.
Finally, note that all the games will be oriented to the a1 and lower right triangle, using the idea of collapsing board symmetries. (As a result, while the games will be identical, the PTNs used here and those listed in the archive may have different orientations).
Without further ado, let's delve into the first game that I'll be looking at:
The players - nqeron (white) and Simmon (black) - begin with a fairly common Opposite corner opening, with nqeron opting for the Close Center line (2. d4):
[PTN 1. a1 f6 2. d4] |
From here, Simmon takes control of the tempo with edge crawl, building a threat down the 1-rank, starting with 2. ... b1. In response, though, nqeron plays a questionable 3. e2? :
[PTN 1. a1 f6 2. d4 b2 3. e2?] |
In response, black follows up with 3. ... e1, maintaining the immediate road threat, and threatening the weak e2 stone. White then responds with a cut at 4. d1, finally interfering with black's threat, and slightly building a vertical road threat, but not with enough tempo. This lets black run up the board with 4. ... b2, 5. c3 d3:
[PTN 1. a1 f6 2. d4 b2 3. e2? e1 4. d1 b2 5. c3 d3] |
With white responding at 6. b4, white finally manages to pause black and set up some potential, while threatening b3. Black responds to this threat and aims around the b4 move with 6. ... a3:
[PTN 1. a1 f6 2. d4 b2 3. e2? e1 4. d1 b2 5. c3 d3 6. b4 a3] |
So where white played 7. a4?, it would have likely been better to have played 7. c4, solidifying the central structure, and aiming the road in both directions. (With this play, black would still have tempo, though, so black could pursue the line : 7. ... a4 8. d5, or even 7. (C)c2.
Black, then, takes advantage of white's mistake and plays 7. ... c4. In response, White plays 8. d4 <:
[PTN ... 7.a4? c4 8. d4<] |
In response, black attacks the center group at 8. ... d4, threatening the weak c4 stone. White follows up with 9. d3, further attempting to connect his groups and create threats, but leaving the c4 stone weak. A play at 9. c5 could have helped to support the weak stone, and extend up, helping with the secondary road threat. (but, not increasing tempo). Again, black moves in with this precise critical point, with 9. ... c5, creating a significant threat at c4, and even cutting into some of white's ability to expand north:
[PTN ... 8. ... d4 9. d3 c5] |
A more aggressive option would be to play 10. d2, filling in the gap and creating a fairly strong road threat, requiring black to respond. Even though black has a cut at c4, white has enough influence to take it or add threats to either the north-south or east-west road. One line with this - suggested by TakticianBot, is the following: 10. ... c5- 11.b4> d4- 12. d4 13. Cc5, c3> 14. c5-, d5.
In this game, black responds with 10. ... b5, leaving the board in this position:
[PTN ... 10. d3+ c5] |
White here follows up with a weak 11. a5?, which doesn't help his situation much. (TacticianBot recommends 11.d3). Black responds by continuing to build his structure up with 11. ... b6, which white then makes something of an effort to circumvent with 12. d5:
[PTN ... 11. a5? b6 12. d5] |
[PTN ... 12. ... b5- 13. Cb5 c5-] |
[PTN ... 14. Cb5- 2c4-12 15. c4 Cd3] |
[PTN ... 16. 3b4-12 17.c5 2d4+] |
Perhaps the most significant move - even here - would have been 3b4-12, which could have potentially helped white regain momentum, but white neglected to see this as a viable option and mostly played defensive moves that really couldn't gain much ground.
Overall, white lacked a bit fair bit in execution of ideas. In particular, white would have benefitted from being more aggressive, paying more attention to the connectivity of stones, and looking for options to invade black's base of power. Black, by contrast, played consistently throughout the game, capitalizing on white's missteps, securing board control and creating strong road threats.
1 edge crawl is a strategy where the player plays the beginning mostly on the edge of the board. ↩
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Think with mind of air
Listen close to heart of stone
A beautiful game